Wednesday, September 29, 2010

THIS PROJECT SUCKS.

20 representations is entirely too many for each parameter.  How the fudge are we suppose to come up with 20?! I feel like that doesn't push us to get creative, which is what I think they want, it pushed us to make crap so that we can say we have 20 just to fufill the requirement.  Quality work comes there isn't a ridiculous goal of 20 pictures.  All that goal is doing is making me do a few good ones, then making like 15 shitty ones just so I have my 20.  I. Hate. This. Project. I have a job and other classes, I dont have time to devote 5 hours a day to this damn project where all I am doing is making 320 pictures of fucking scissors.

Why am i in the design school anyways?  photography is not designing anything.  I like photography because I like taking what is already there and capturing it in a way that people wouldn't have seen before.  I can't draw for shit, I can't create things in my head that I don't already see and I am terrible at coming up with ideas and designs.   I HATE DESIGNING. Hate it.  This class is driving me to insanity.  If I knew this was what I was signing up for by majoring in photomedia, I never would have done it.

I can't wait for this project to be over with, and I swear if there is any more sketching, im going to die.

Wednesday, September 22, 2010

Understanding Comics

The "Understanding Comics" chapter 2 reading was super long.  I mean, I liked the beginning, the part about the pipe not being a pipe but a photo copy of a drawing of a painting of a pipe just blew my mind.  The part I understood the most was on page 7 of chapter 2 where he said that the more cartoony a face is, the more people is could represent.  this makes sense because the less defining features a face has, the more it looks like an average face.  Simple enough.  But in all honesty, I felt like I was reading the same page over and over.  It just kept explaining in further detail how the more iconic something is with the less detail it has.  I felt like I understood the concept early on but the comic just kept giving more and more diagrams and examples that were making me impatient.  As far as the concept though, it was very useful information.

I much more enjoyed chapter 5, I felt like new ideas were being brought to the table that I probably would not have thought of on my own.  Like, when making a comic (if I ever did so), I would not have thought that I had so many factors to work with to convey emotion, such as borders and backgrounds.  Knowing this now will make my imaginary future comics much more filled with emotion.

Wednesday, September 8, 2010

New Drink Mixer

Here are some photos of my in-class work session and our mind-mapping for our drink mixer, cause the original one is a piece of shit.

Monday, September 6, 2010

IDEO Deep Dive

The IDEO Deep Dive video was really inspiring.  After watching it, I feel like i could make anything i put my mind to.  I love when they were showing the workspaces that people created for themselves and hw they hung their bikes up to get them out of the way fr the day.  I bet they would not be as creative in creating projects without that freedom.  To be as creative as you can be, you need to be creative 100% of the time and never turn it off.

I interviewed my mom, my brother, my sister, my dad, and my sister friend about how they would use my new product (improved eye-drop bottle).  They all said they liked my idea of attaching some sort of straw to the end that goes above ones eye and bends down back to face the eye.  Then they won't have to crane their necks back and no drops plop painfully onto the eye.  Here are some pictures of them pondering my new product:

Thursday, September 2, 2010

$5 object project

my object for our new project is eye drops. i hate putting them in and would love to have a new design that would make the experience more enjoyable.  maybe i can design it with like, a straw thing that touches the corner of your eye so the drops flow straight into your eye instead of having a huge drop plop and splash on your eye. ouch.  we'll see what i come up with!